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From , 4 Years ago, written in C#, viewed 54 times.
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using
UnityEngine
;
using
System.Collections
;
/// <summary>
/// 支持暂停的 MonoBehaviour 基类.
/// 游戏中需要暂停功能的逻辑都应该继承该类并将逻辑写到 OnUpdate 及 OnLateUpdate 方法中, 这两个方法在设置为暂停时不会被调用.
/// </summary>
public
class
PausingBehaviour
:
MonoBehaviour
{
/// <summary>
/// 是否暂停逻辑处理.
/// </summary>
public
static
bool
pause
{
get
;
set
;
}
static
PausingBehaviour
(
)
{
pause
=
false
;
}
private
bool
_isPaused
;
//没加:protected virtual
void
OnEnable
(
)
{
_isPaused
=
pause
;
}
/// <summary>
/// 没加:protected virtual
/// </summary>
protected
virtual
void
Update
(
)
{
if
(
!
pause
)
{
if
(
_isPaused
)
{
_isPaused
=
false
;
this
.
OnPauseExit
(
)
;
}
this
.
OnUpdate
(
)
;
}
else
{
if
(
!
_isPaused
)
{
_isPaused
=
true
;
this
.
OnPauseEnter
(
)
;
}
}
}
/// <summary>
/// 可暂停的逻辑更新方法.
/// </summary>
protected
virtual
void
OnUpdate
(
)
{
//Debug.Log("{OnUpdate} pause = " + PausingBehaviour.pause);
}
//没加:protected virtual
void
LateUpdate
(
)
{
if
(
!
pause
)
{
this
.
OnLateUpdate
(
)
;
}
}
/// <summary>
/// 可暂停的逻辑更新方法.
/// </summary>
protected
virtual
void
OnLateUpdate
(
)
{
}
/// <summary>
/// 暂停开始时会调用该方法.
/// </summary>
protected
virtual
void
OnPauseEnter
(
)
{
Debug
.
Log
(
"Enter"
)
;
}
/// <summary>
/// 暂停结束时会调用该方法.
/// </summary>
protected
virtual
void
OnPauseExit
(
)
{
Debug
.
Log
(
"Exit"
)
;
}
}
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Your paste
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using UnityEngine; using System.Collections; ///
/// 支持暂停的 MonoBehaviour 基类. /// 游戏中需要暂停功能的逻辑都应该继承该类并将逻辑写到 OnUpdate 及 OnLateUpdate 方法中, 这两个方法在设置为暂停时不会被调用. ///
public class PausingBehaviour : MonoBehaviour { ///
/// 是否暂停逻辑处理. ///
public static bool pause { get; set; } static PausingBehaviour() { pause = false; } private bool _isPaused; //没加:protected virtual void OnEnable() { _isPaused = pause; } ///
/// 没加:protected virtual ///
protected virtual void Update() { if (!pause) { if (_isPaused) { _isPaused = false; this.OnPauseExit(); } this.OnUpdate(); } else { if (!_isPaused) { _isPaused = true; this.OnPauseEnter(); } } } ///
/// 可暂停的逻辑更新方法. ///
protected virtual void OnUpdate() { //Debug.Log("{OnUpdate} pause = " + PausingBehaviour.pause); } //没加:protected virtual void LateUpdate() { if (!pause) { this.OnLateUpdate(); } } ///
/// 可暂停的逻辑更新方法. ///
protected virtual void OnLateUpdate() { } ///
/// 暂停开始时会调用该方法. ///
protected virtual void OnPauseEnter() { Debug.Log("Enter"); } ///
/// 暂停结束时会调用该方法. ///
protected virtual void OnPauseExit() { Debug.Log("Exit"); } }
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